Whatever expectations I had went right out the window because at every turn, I find this game subverting my expectations like it’s goddamn Rian Johnson.Īdzuken: I’ve always known that Moon was required reading for me. But three hours into Moon, as it’s known as for this Switch port, I was at a loss. Given my experience with his work, and how I adore his humor and off-kilter sensibilities, I thought I was ready for what this game would throw at me. I love his work, though two of his titles have always eluded me: Chulip, the PlayStation 2 non-best-selling game, and the one that started him down the career path he’s been on since the mid-’90s, Moon: Remix RPG Adventure. He’s the mind behind Dandy Dungeon, Million Onion Hotel, and Little King’s Story, and he served as the producer of the first two No More Heroes games. Both of us are fans of quirky games, and Yoshiro Kimura of Onion Games has been doing nothing but bringing us the quirk his entire career. So I asked Adzuken to help me see if this un-RPG was worth the love I had given it from afar for so many years.ĬJ: I’m really stoked to be doing a co-op review on this game with you, Adzuken. This game has been such a long time coming, I knew I shouldn’t do this review alone. And there is no game I daydreamed more about than Moon: Remix RPG Adventure. We had to make do with what was given to us and daydream about what wasn’t. We didn’t have Xseed or NIS America or any of these other small publishers that cater to the whims of niche audiences the way we do now. These unlocalized titles, supposed gems that “western audiences just wouldn’t understand,” became the stuff of legend to the dweebs and geeks of the time who hit up gaming chatrooms on AOL. This is back in a time when Mega Man was a top-tier franchise for Capcom, and Konami hadn’t yet discovered pachinko machines.Īnd yet despite Japan’s near-complete domination of the industry, there are many games from the era that have existed only as folklore to those of us in the west. All the biggest and best games created in the ’80s and ’90s came from development studios and publishers operating across the Pacific. I came into gaming in a time when Japan was king.
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